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Localisation (CMII0091)

Key information

Faculty
Faculty of Arts and Humanities
Teaching department
Centre for Multidisciplinary and Intercultural Inquiry
Credit value
15
Restrictions
Not available to Affiliate Exchange Students.
Timetable

Alternative credit options

There are no alternative credit options available for this module.

Description

Module description

This module introduces students to the specific context and practices of video game localisation. The module provides students with an awareness of how the game localisation industry works, and which processes are involved in a typical project. Students explore different localisation features through several practical sessions. The objective is to provide students with the practical skills necessary to develop further experience in a professional localisation environment. This module is not language-specific: it is taught in English and all the activities are carried out in English.Ìý

Preparatory Reading

O’Hagan, Minako and Mangiron, Carmen. 2013. Game Localization. Translating for the global digital entertainment industry. Amsterdam/Philadelphia: John Benjamins.Ìý

Module deliveries for 2024/25 academic year

Intended teaching term: Term 2 ÌýÌýÌý Postgraduate (FHEQ Level 7)

Teaching and assessment

Mode of study
In person
Methods of assessment
100% Coursework
Mark scheme
Numeric Marks

Other information

Number of students on module in previous year
0
Module leader
Dr Xiaochun Zhang
Who to contact for more information
xiaochun.zhang@ucl.ac.uk

Last updated

This module description was last updated on 8th April 2024.

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